Why The Final Fantasy XIII Trilogy Was A Failure

The Final Fantasy XIII trilogy was released on the PlayStation 3, Xbox 360, and PC. It was in that moment of time that Final Fantasy fans started to feel Square Enix trying to rush into making a decent RPG for the series.  The first game in the trilogy had lost its spirit of open world exploration, the second didn’t have the summoning system, and the third was just a big mess of everything.

Final Fantasy XIII

Final Fantasy XIII was too linear for its taste. Never had a Final Fantasy game become so streamlined that you could not travel wherever and whenever you wanted. The levelling up system was also changed but that did not pose too much of an issue. Final Fantasy XII and Final Fantasy X also featured the same grid system, and there were no problems whatsoever with it. The good part about the game was the story. It was well-written and well executed. Nothing seemed too obvious or way out of place. The gameplay was average, quite different from previous games, but did all right in holding its ground.

Final Fantasy XIII-2

Final Fantasy XIII-2 was by far the best amongst the three in my opinion. It had a well-written storyline, interesting gameplay mechanics, and an easy to understand levelling system. The game gave us the ability to capture fiends to use them in battles. But sadly, from a wide roster of enemies, you could only use one at a time as your ally. In order to making this assist system, they removed the summoning system. Summons are the pride and joy of all Final Fantasy games, and to rid them is like committing an act of felony. Nevertheless, the game did have its admiring features and certainly won over most fans hearts.

Lightning Returns: Final Fantasy XIII

Lightning Returns: Final Fantasy XIII was an utter failure. No game has ever been this repetitive and boring. The story was really dry, the gameplay was done as if the developers were running out of ideas and needed to put anything they could get their hands on together to get the game released as soon as possible, the summoning system was absent, there was no levelling system, and that all in all it never really felt like a Final Fantasy title in the first place to begin with. Instead of a levelling up system, it featured the garb system. You could dress Lightning according to the situation you were going to face. Each garb had its own special abilities and stats. But woefully, this is all it had.

I believe Square Enix could have done much wonders with these three games instead of rushing them from the beginning. Let me know in the comment section below if you agree with me, or disagree, on the matter. Let’s just hope that Final Fantasy XVI doesn’t come out to be something like this.

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